REELS

AVATAR THE WAY OF WATER

Avatar The Way of Water: I was Art Director working on the 3D sets of the Fractal Seawall, Spirit Tree, and Coral Reef environments. I also contributed to the development of the Metkayina Village, Sacred Cove, and other builds.

This work included detailed 3D layouts, spherical DMP, and many FX studies in Houdini. It was an honor to work with such a talented group of people at Weta Digital and the Art Department at Lightstorm.

STRANGER THINGS: SEASON 3

Stranger Things: Season 3.  A collection of 3D environments I designed and completed final VFX shots for the series. An honor to work with the talented Duffer Brothers again. Brilliant VFX Supervisor Paul Graff and Compositor Brian Sales.

 

HIGHLIGHT REEL

Highlight Reel showcasing a collection of work from projects past.  These include final 3D environments I created and Art Directed digital sets.  These shots were done in collaboration with the VFX Post Teams, MPC, ILM, Weta Digital, Frame Store, CHE, Double Negative, and more.

PROMETHEUS

Prometheus VFX Breakdown Reel.  A collection of shots produced by MPC for which I was Visual Effects Art Director working with VFX Supervisor Richard Stammers and Producer Allen Maris. It was an honor to work for Sir Ridley Scott on such an iconic film.

 

STRANGER THINGS: SEASON 2

Stranger Things: Season 2.  A collection of 3D shots created for the series, including VFX design and Art Direction.  These shots were done in collaboration with the Post VFX team, Atomic Fiction, Hydraulx, and Crafty Apes.

 

ANT-MAN AND THE WASP

Ant-Man and the Wasp:  VFX concept design work created for the Quantum Realm.  These were created for Method Studios to aid in their final sequence for the film.